Display is enabled but object is not in container.") MyHiddenContainer.RemoveItem(myObject,1,true,akActivator) give to playerĭisplayObject.Disable() disable the staticĭebug.Trace("Oops, something went wrong. If myHiddenContainer.GetItemCount(myObject) >= 1 is the item in the container? If DisplayObject.IsEnabled() is the display active? MiscObject Property myObject Auto change the item type as necessary depending upon object to be displayedĮvent OnActivate(ObjectReference akActivator) ObjectReference Property DisplayObject Auto ScriptName DisplayActivatorScript Extends ObjectReference
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